![]() ![]() Cyberpunk is much better This game is ok, but it's a little repetitive. But I don't know what all the hype is about. the character creation lacks a lot, no classes, no tech tree, just leveling up and picking from certain stats. And the amount of gear isn't great so far, I'm level 11, you mostly pick up duplicates of guns. This game is ok, but it's a little repetitive. Avoid or buy on a huge discount is my suggestion. The walking is the most annoying part and the fast travel system is pretty weak.I have also encountered a lot of bugs that ruin the game or make you restart the level because key enemies didn't respawn.Music and voice acting is fine and I did enjoy some of the aesthetic and city but it gets pretty boring fast. It gets boring very quickly and becomes tiresome when you keep shooting down the same generic horde of baddies. The gameplay is generic and incredibly easy due to the developers not thinking ahead of how easy it is to spam an RPG non stop since the game doesn't have an ammo system. It gets boring very quickly and becomes tiresome when This is an incredibly average game with a very generic story and characters that live in a world that you have seen a million of times done before(but not done good). This is an incredibly average game with a very generic story and characters that live in a world that you have seen a million of times done before(but not done good). The game is certainly not worthy of a perfect score, nor is the worst game there is. meh Looking at other reviews, I'd ignore the 10 and 0. This is just another minor annoyance of this game. You'll get complains from some alien but otherwise there is no consequences. They run to you during fights and you will be too busy trying to survive to ask yourself "is this guy rushing me an enemy or not?". Don't bother sparing "innocent" bystanders. Yes the quest is recommended for 5 levels below you, it doesn't mean there aren't swarms of enemies 5 levels above you inside. Another strictly not fun thing in this game is that, after pushing your way through enemies to reach a boss, you'll sometimes realize you simply cannot win and will need to leave, level up and try again. It's bad design and, in my opinion, the opposite of fun. But how do you decide what to focus on you ask? Simple, if an encounter kills you in a fraction of a second, change your armor focus to something else. You must equip an armor that will protect you against what your enemies are firing. ![]() You will not of course, guess what's next? One of the worst aspects is that the focus of protection for some damage types. Alas, in good old-fashioned bad design, the enemies will soon rush back, invulnerable to attacks, and heal. You could of course think about running around, followed by the enemies (in a word: kiting), dodge some of the damage and fire back. ![]() Sometimes though there is no cover and you will simply die if you get swarmed by enemies. You can hide behind some obstacle and shoot over it, or below some stairs and cheese through enemies coming from above. You can roll-dodge a couple of times, with a cool-down. Speaking about fights, the combat system is lame. They are usually stronger and will make your fight more difficult. Another kind of random **** is when, during a "boss" fight, you get bounties spawning among the "normal" enemies. or you'll die again a few times before you get "lucky". After your inescapable death, you'll re-spawn a few screens from there with barely any obstacle on your path. The encounters are very random and you will either go smoothly from point A to point B, or you will be attacked by mechas the size of the screen and damage-sponge enemies with way more levels than you. Most of the time the view is isometric, but sometimes it show you from the side or another very annoying angle. Alas, it will regularly require you do go through some impossible path and you'll still have to circle around to find your way. For the quests though, there is a pathfinder. Icons labeling a shop or quest don't tell you if what you are looking for is above or below. Let's ignore the story : unless you consider a bus ticket to be the pinnacle of storytelling, you'll ignore it pretty quickly. Even if they ever fix all the bugs that will make you miserable (crashes, lost items, lost saves, bugged quests. Icons labeling a shop or This game is a bugged exercise in frustration. ![]() This game is a bugged exercise in frustration. ![]()
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